Thursday Research Bulletin 6.9.2015

Browser bunnies – and the only question that remains is, ‘why’?”

About this week

This week’s been about finishing some conference paper submissions and getting close to the end of transcribing interviews from my recent data collection.

If time for it, I recommend transcribing interviews yourself. This is the second study where I’m doing it myself, and it really immerses you into the accounts – if you keep an open mind and focus, which is naturally a difficult endeavour. Writing stuff up on a journal helps to not to get discouraged when you are not finding what your consciousness hoped you would, but also when you do “meet” your preconceptions in the data. For this, I applaud the existence of phenomenological epoche/bracketing. Its constant presence in the same room with you keeps you from jumping in to quick conclusions.

Research

My paper with a title, “You Are Your Avatar Is You: Phenomenological Literature Review of Virtual Embodiment in Virtual Environments” was accepted to the annual Curtin Business School Higher Degree by Research Colloquium. Find the current version of the working paper at ResearchGate. In the near future, I hope to expand it a bit to a journal article. I am mildly satisfied with it, but I feel there’s yet more to grasp in this construct.

Find also a recently published journal article, “Big Data Visualisation in Immersive Virtual Reality Environments: Embodied Phenomenological Perspectives to Interaction“, also on ResearchGate. This is an initial work in this area, and I feel the idea of different modes of interaction in VR visualisation environments should be studied further. Otherwise, why bother with interactive 3D VR for big data visualisation if the process of looking at/interacting with data is similar to 2D media? The in-depth question to be asked: instead of just superficially cool, what are the useful affordances, or are there any?

From the web

This reminds me from my undergrad time as a beginning interaction designer. When all else fails, return to Nielsen:

There’s so many new head mounted display tech and news coming out lately that it’s good to have someone to aggregate that a bit. Here’s one for that:

I’m starting to get ideas for further studies and connecting the following ideas with some Minecraft:

As it says: first I was excited, but then I saw it was directed to US citizens. Oh, too bad. I hope cool stuff will come out of this, as at least the marketing presentations are done well for the Hololens:

Interesting (academic) reading this week

Bernhaupt, Regina, ed. 2015. Game User Experience Evaluation. Cham: Springer International Publishing.

Gallagher, Shaun. 2015. “How Embodied Cognition Is Being Disembodied.” The Philosophers’ Magazine, no. 68: 96–102. doi:10.5840/tpm20156819

Goodman, Elizabeth, Mike Kuniavsky, and Andrea Moed. 2012. Observing the User Experience: A Practitioner’s Guide to User Research, 2nd ed. Waltham, MA: Morgan Kaufmann.

Mestre, Daniel R. 2015. “On the Usefulness of the Concept of Presence in Virtual Reality Applications” 9392: 93920J. doi:10.1117/12.2075798