Two Hour Symposium, SITE 2012: Emerging Technologies for Informal Learning. Part 1

Scott Warren
“Are we interested in teaching fixed world views and respect of authorities (modernism) or criticism and scepticism (post-modernism)?”

What (video) games can actually teach us? Directly, indirectly?

Compare e.g. Civilization’s “you can win by destroying your enemies” and “the state has the power to survey and command their people, and they should do as they are told.” In what ways can we use this, and other game situations and contexts in learning?

Paul Kim


Learnings from the field around the world (India, Ruwanda, Palestine): Simplify things (e.g. user interface).

SMILE: People in all ages can ask questions, answer them, rate and evaluate them. No textbooks. The students take pictures around them.

Hardware, software and pedagogy must be all integrated as a cohesive whole.

Grand challenges:
Rigid instructionism: We still think we need to teach.

Research must look at ecosystems, not just technology.

Remember unique local clock speed. People often go back to teach the way they were taught. Sustainability.


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